
. David Red-Dog.
‘It’s weird out -bring a jacket’

EDGE
Your experience, instincts and ability to read people, places and situations.
GRIT
Your determination, endurance and willingness to push beyond your limits.
You will come to harm during the course of the game,whether mental or physical, losing 1-3 GRIT,depending on the severity.

CASE FILE NO_______________
ASSIGNED TO _______________
BADGE NO. _________________

When you try something risky or uncertain, roll 2d6
and add your EDGE.

You always progress the story, even if it wasn't
how you'd hoped. You can spend a point of GRIT to boost
a FAILURE to a PARTIAL SUCCESS.
